Call for submissions

Call for Submissions

Games, Play, Interactions and Art with Purpose

We invite researchers, developers, practitioners, designers, writers and artists of serious games to submit their work and join us at JCSG 2016. Accepted papers are expected to present high quality material that illustrates the broad range of work in serious games and gamification, with particular interest in best practice and field / case studies, but also underlying theories, models, designs, and artwork. We seek submissions on serious games, supported on, or across, any technology and delivery platforms, including traditional or novel, augmented and virtual reality, mobile and location-based, and transmedia, etc. Accepted papers, posters and showcase & exhibit extended abstracts will be published in the JCSG 2016 proceedings, Springer Lecture Notes in Computer Science (LNCS). Submissions are divided into two main streams: Technical Papers & Posters, and Showcase & Exhibition, as follows:

Technical Papers & Posters

Full papers (10 – 12 pages) describe latest design and development, new concepts / theories, methodologies / approaches for design and assessment / evaluation, and study results of work not previously published. Short papers (5 – 6 pages) describe late breaking, less mature, on-going or more focused work. Poster papers (2 – 4 pages) provide an opportunity to describe new work or work that is still in progress – posters are ideal for research students or researchers, developers and practitioners who wish take advantage of the interactive poster sessions with conference attendees. All submissions are reviewed by the program committee (see below) and accepted technical papers & posters published in the JCSG 2016 proceedings. Additional details concerning technical paper presentations, poster display format and interactive poster session will be made available following author acceptance.

Showcase & Exhibition

Games, simulations, interactive / responsive media, artifacts and art with purpose will be presented / displayed and available for JCSG 2016 participants to play, interact and experience. These are newly released, novel, unique, innovative, repurposed or are an updated version. Submissions of extended abstracts / proposals (2 – 4 pages) consist of two parts: (i) summary or concept statement (150 words max) – this will accompany your showcase or exhibit during the conference; and (ii) detailed description of your showcase or exhibit (e.g. purpose, play, mechanics, interaction, experience) with supporting images / sketches. Optional: link to video can be provided for review purposes only. All submissions are reviewed by a panel of experts (see below) and accepted extended abstracts / proposals published in the JCSG 2016 proceedings. Additional details relating to physical space and technical requirements for showcasing, demo and exhibition will be requested as necessary.

Topics include, but are not limited to:

  • Serious game design and development
  • Serious game playtesting, evaluation, assessment & analytics
  • Interactive storyworlds, storytelling, narrative, fiction and game mechanics
  • Engagement, reflection, emotion, and positive, thought provoking and serious experience
  • Experimental serious games design – new interactions, play, and experiences
  • Interactive / responsive media, artifacts and art with purpose, & serious art games
  • Social issues, awareness, raising consciousness, and games for social innovation & change
  • Interactive news and documentary, and cinematic games
  • Game-based learning, edutainment and training
  • Tourism, cultural, museum, heritage and architecture
  • Game AI and artificial life
  • Virtual characters, agents, learning partners and assistants
  • Persuasive and behavior change
  • VR and augmented reality-based
  • Mobile and location-based, pervasive, transmedia and blended approaches
  • Gamification and alternate reality games
  • Games for health, well-being and exercise
  • Simulation, engineering and manufacturing
  • Advertising, marketing and business

Submission and Publication – Extended Deadline

Important Dates



Camera Ready

Full Paper / Short Paper

May 23

June 20

July 4

Poster Paper

May 23

June 20

July 4

Showcase & Exhibit Extended Abstract

May 23

June 20

July 4

Accepted papers, posters and extended abstracts will be published in the JCSG 2016 proceedings, Springer Lecture Notes in Computer Science – LNCS. Authors of selected papers and extended abstracts will also be invited to submit extended versions of their submissions to specialized journal and / or book (tbd). At least one author of accepted submissions has to register and present at JCSG 2016.

Submission categories:

  • Full papers: 10 – 12 pages
  • Short papers: 5 – 6 pages
  • Poster papers: 2 – 4 pages
  • Showcase & Exhibition extended abstract / proposal: 2 – 4 pages

Authors have an opportunity to be awarded the Best Paper award and Best Poster award, and Showcase and Exhibitors have an opportunity to be awarded the Best Serious Game and Best Exhibit award for JCSG 2016. There are also student / research candidate awards for each of the submission categories. Awards will be selected by the Program and Showcase & Exhibition Committee.

  • All submissions should use the Springer LNSC format/template:
  • Paper submission will be accepted only via Easychair:
  • All technical papers and posters will be reviewed by the program committee (at least two reviews per paper). Submissions are reviewed based on originality and quality, clarity of presentation and relevance to the conference topics.
  • All extended abstracts / proposals of games, simulations, interactive / responsive media, artifacts and art with purpose will be reviewed / curated by a panel of experts based on relevance to the conference topics and criteria above. Submissions typically range from Showcases and demos to Exhibits.


Conference runs from Monday 26 September to Tuesday 27 September, 2016.